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Goldwood Updated 11.28.99 15:24:09 |
Goldwood is the very first world that the members of the Jet Force squad will enter. Here they will be able to see the terror Mizar has inflicted upon the Tribals, and how evil he, and the armies of his drones really are. The planet itself is peaceful forest area that is mainly populated by the Tribals, led by King Jeff. You will also meet Magnus on this world and he will provide you with some information. |
![]() Use: Any Character Tribals: 6
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After entering the door you will see a huge open area that is centered upon a large hut in the center. Enter the hut and talk to King Jeff. Ask him to replay the events that lead up to this disaster and you will be treated with another cutscene. Then jump up the nearby stairs to pick up an additional Gemini Holder.
When you are back outside go to the left and search for a black passageway in the wall. It will appear to be just a shadow, but you can actually walk through since it is just a dark door. You will then find a clearing with pond in the center. To the right is a capacity crate while a little ways onwards is a chest containing Fish Food! You can now feed fishes, feed Flopsy (at Rith Essa near the entrance to the mines), or distract enemies!
Note: If you are playing as Vela, you can dive down to the bottom of the pond to touch a Totem Pole.
Leave the clearing and go find Magnus waiting at a specially marked door. Three harmless enemies will appear and you can test your aim and accuracy and blast them to pieces. Then continue on into where the real first stage starts.
Note: If you have the Yellow Key you can enter through another door in the open area. This will lead to a cavern where you can open a chest and pick up 10 Shurikens.
Now that the stage has begun, get ready for action. Always make sure to check areas after you have decimated the enemies to pick up ammo crates and capacity crates to extend your supplies. After the first pair of ants and a sniper up in the tree tops, make sure to rescue the single tribal. Keep taking out those ants until you reach a small village. Two tribals are hidden here behind huts and structures.
Note: If you are returning to this level with the Tri-Rocket Launcher, you can blast through the doors of two of the huts. In one of them will be the Diamond Geezer, who can refill your energy or all of your ammo for a few Mizar Tokens. In the other hut there are some Mizar Tokens.
Instead of entering the Life Force door in the distance, take a right turn to enter a cave. As soon as you enter there will be a barrage of enemy fire so go in prepared. Make your way to the left tunnel in the beginning, and take the first available right turn. As you continue down this corridor you will see three more tribals and a huge crate. Destroy this crate to pick up the yellow key. Go back down the tunnel and continue your assault on the ants. Watch out for some Proximity Mines laid on the ground in some places. These will be signaled by a beeping noise and flashing red lights.
Eventually you can either exit through the door you entered, or fall down a waterfall and exit that way. In the end you will appear in another large outdoor area where the exit to the entire stage is. One of the doors is actually the Life Force door from before, while the other one with red sparks is the exit.
Note: If you are playing as Vela, you can swim underwater and through a submerged tunnel to enter a new stage. This level is called Lodge, and can only be accessed after encountering Mizar at least once.
![]() Use: Vela Tribals: 15
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When you have bought what you wanted, return to the bottom of the tunnel and continue onwards. This is where it begins to get tough. The next area will be filled with ants wearing body shields and being backed up flying squadrons of monsters. Get that Machine Gun ready, or clean up a bit by chucking a few grenades into the crowd. Whenever you advanced prepare for some sniper fire, but usually those guys are taken out easily.
There are also a lot of these particular large green monsters. These enemies can seem invincible at times when rocket after rocket appears ineffective. You must be specific with your aim and for the head. This is actually a good time to use your Plasma Shotgun as long as you continue to strafe back and forth in front of them. Use this tactic to take them all out, and remember to pick up the Purple Gems they usually leave behind.
There are two Life Force doors in this area. The one that is NOT near the beginning is the one you should go through first. This second door should be located after a few twisting passageways and a few more run ins with shielded drones. Then you will enter a giant clearing that is occupied by about thirty or more flying monsters. Kill one of the two Shields nearby (one is almost to your left as soon as you enter while another is behind a crate). After they are taken out try to rescue all of the tribals on each of their individual plateaus. There are only three of them, but you must be quick. As soon as you save one, all of the small towers of rock will sink out of sight and kill the Tribals without even mentioning it on the screen. Don't let this screw you up.
Back in the other Life Force door you will have to dispatch a good number of those huge green monsters. After doing so, there will also be a couple raids by some flying opponents. After that there will be two more Life Force doors to go through. One of these leads to a village. This leads to the end of the level, so don't take it quite yet. Take the other one and be sure to have full Machine Gun ammo (there is a red ammo crate nearby somewhere for the Machine Gun). You will soon find yourself on a cliff and under heavy fire from another swarm of aerial attackers. Ignore them for the moment and run ahead to grab another Shield from behind a nearby crate. Now take out the bad guys with ease, including a lone sniper.
Eventually you will find a path that leads lower onto another area. Take out the three or so drone down there from above. Then proceed into a Life Force door down there. After going through it you will be able to rescue two more tribals and pick up a piece of the ancient spacecraft the Tribals are building for you. It is Vela's hatch key, and the piece should no longer apparent a translucent green under your special menu in the Pause Menu.
Now venture all the way back to the Life Force door near where the giant green monsters were populated. Through there should be four or so huts. One is filled with Mizar Tokens, another is for a Mercenary Robot, and the two others house the remaining tribals for the level. Make sure to also pick up all of the red ammo crates nearby. Now walk through the next door and hop into your spacecraft. This should now escort you to the Abandoned Space Station via a sweet looking movie.
![]() Use: Lupus Tribals: 11
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Use Lupus to unlock this previous unreachable level. Near the beginning of the Interior you will see a vast ravine that divides up the piece of land that you are on, and a small ledge off in the distance. Move ahead and kill all of the enemies in the area until you see a quick cutscene of a Life Force door opening up. Head back to the huge cliff and hover across with Lupus' built in boosters. The door on the cliff will lead to this level.
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At this first fork in the road, take a left and run quickly to rescue two tribals. Then back up without turning around and blast away at a small group of hovering monsters. Return from whence you came and head down the other direction. As with almost every area in this whole stage, to continue on to the next section of the level you need to have eradicated every enemy for a Life Force door to open.
The next section of tunnel is similar, with this time to the right passage leading to a room with some Mizar Tokens, while the left passage takes you to the next area. This third section you will enter is once again mirrors the architecture of the previous two, except this time to the left is a small room with a solitary tribal. You may not see him at first though because there is a small pile of rocks in the center that he is hiding behind. Jump over it and save him before bringing out any heavy artillery. Afterwards, head back down the hallway and through the next Life Force door.
The next large room you will come to you will immediately see some drones drop from a door high in the air and to the right. Deal with them and then continue onwards through another tunnel. Now take out your Sniper Rifle and peer around the corner of this place to see a new room with some drone snipers waiting for you to run on in. You'll still be in the open, but at this distance their accuracy greatly decreases. You should see that the room has water lining the bottom and that there are a series of platforms that act as steps up to a door high on the wall to the right. As soon as you get on the first platform though, another sniper will shoot you from behind from a ledge above the entrance. Take this one out quickly and carefully because accompanying it is a tribal. Once you reach the top platform you can hover over to save the Tribal, and then hover over to the far wall and through a cleverly concealed door.
Inside here are a bunch of Blue Gems and a pair of tribals with little mining tools being forced to labor. Liberate them both and head back to the room with platforms and hover over to the other, more obvious, corridor. Make your way down here and you should find yourself in the upper section of another room you were in previously. First, hover over to a tribal in the corner and then return back, hopefully without accidentally falling. Then move down a little farther and hover across the gap one more time and into another passageway. After heading down here you should go through a door that leads back into the outdoors.
This is where the name of the level is from, as this portion of the stage is composed of a rim that encircles that majority of an extremely vast and beautiful canyon. Pay no attention to the scenery just yet however, and work a path through the numerous ranks of foes that you will undoubtedly encounter as you muscle your way along the path. Watch out at one point for one of those giant drones waiting for you around the corner. Then again near the end, when you hear the sound of another flying swarm of creatures, back up and take them out safely with your Sniper Rifle if you have enough ammo. Now continue on through the Life Force door and back into the caves.
These caverns are just like the first ones you went through. To the right though is a room with a lot of explosive barrels. Don't be tempted to watch some fireworks, as a hapless tribal has dumbly deemed it a good hiding place. Search for him first, and then torch the place and all of the other drones fighting you here too. Then proceed back to the main branch of the cave and make your way through a Life Force door.
The next passage will split again, and one stem will go to the left. Down here are some Proximity Mines that have been placed for you to set off while trying to rescue two tribals huddled in between them. Off behind a pillar as well is a drone waiting for you to step into view. When you inevitably do, he will through a grenade into the fray and set everything off in a burst of flames. Basically, you need to make a mad rush at the pair and then shoot the drone, or at least the former!
Down the other path is the conclusion of the level in a huge cavern. There is a giant drone looming around somewhere, and a bunch of steps that lead up through tribal, but as soon as you get near him a small fleet of aerial monsters will appear and take fire. Just don't waste time and you should be fine.
![]() Use: Any Character Tribals: 9
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Note: If you have assembled Floyd at Tawfret as Juno then you can enter the Floyd door and press start on your controller. Inside you will be able to fly along a mission through Floyd's perspective. Blaze through the level as fast as possible, picking up as many of the floating oil pickups as possible and shooting a few targets as well. At the end you will receive a bonus level in the Multiplayer mode to play Target Practice at Goldwood. To unlock this though, you need to earn a Gold Medal by collecting a lot of the items, shooting most of the targets and getting down as fast as possible.
When you return to the locked door you will fond inside that there is a huge monster. Dodge his giant blue blasts and knock him dead and you will be rewarded with the Machine Gun. There are also some other Gems that can only be reached with the aid of Lupus.
Now go back outside. To the left is where you came from, and straight ahead will lead you to a Floyd Door and Magnus again, while to the right will further you along on the stage. Start heading right and you will come along another locked door of sorts.
With the Machine Gun you can blast open the door by hitting the lighted target. The rest of the level from here is kind of straightforward. At one point though you will find a vast ravine that cannot be traversed just yet.
Note If you have Lupus you can rocket boost across this wide gap and into the door. This door will lead you to yet another stage. This stage is called Rim, and eventually leads into another hidden stage at a Gem Quarry.
You will also reach another village area, but this one has been destroyed and lies in ruins. Before that you almost bump into a tribal just sitting there, but at the village one of them is resting atop a broken structure. Just get beneath him and jump as close to him as possible to rescue this tribal.
After another Life Force door you should approach an area where you will have to deal quickly with a swarm of airborne creatures. Save your Machine Gun for this, and don't forget to pick up the Invincibility item too. Afterwards search around for two more tribals. At another area even another pair of tribals will reside behind a few stacked up crates. Be sure to take out the drones here quickly because they will soon take the Tribals out if you are slow to react.
Now the stage should be basically completed, and you will be rewarded with a cutscene of you warping over to the spaceship S.S. Anubis.
![]() Goldwood Codes |
Ship Part Part: Vela's Hatch Key Goldwood: Lodge Necessary: Nothing Use: Vela |
Totem Code: Yellow Ant Goldwood: Before Outset Necessary: Nothing Use: Vela |
Floyd Mission Award: Target Range: Goldwood Goldwood: Interior Use: Floyd |
Gemini Holder Goldwood: Outset Use: Any Character Go inside the King Jeff's hut and hump up the stone platforms that line the inside of the room. Up on the top is a Gemini Holder.
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